PB_TextureBaker Change History - v1.32: ------ * Fixed bug in geometry processing, could cause crash in rare cases or potentially lead to occasional trace misses v1.31: ------ * Added custom output dimension support, to allow sizes that aren't a power of two * Added custom output file name option, to allow files using a name other than the UV map name v1.3: ------ * Added multi-threading support * Optimized geometry pre-processing * Added option to prefix filenames with FG layer name (if only 1 FG layer is selected) * (beta2) Fixed a smoothing bug of hi-res geometry (forgot some debug code in beta1), and a few other minor tweaks * (final) Fixed bug when setting explicit thread count of 6 or more (in global options) * (final) Increased max output image dimension to 8192 * (final) Increased max thread count to 32 v1.28: ------ * Fixed bug when using Even Ray Distribution with more than 251 or 252 rays v1.27: ------ * Added option to occlusion and accessibility maps, that selects ray distribution mode * Increased max trace counts for occlusion/accessibility from 128 to 256 rays * Added some error message dialogs to notify of failure to save baker config file v1.26: ------ * Added alpha masking option for Alpha/Opacity maps * Switched compiler for the 32-bit version in order to increase performance v1.25: ------ * Hotfix for thumbnail/preview drawing in PB Image/Normal Map nodes, causing huge lags (of several seconds and more) when used with larger images v1.24: ------ * Added replacement nodes for UV/Vertex map based nodes because built-in nodes fail evalutation in Modeler * Fixed bug (hopefully) which resulted in image mapped surfaces being blurrier than they should * Added output filename validation/cleanup so that baked texture files always get saved even if the UV map name (on which they're based) contains illegal characters v1.23: ------ * Added high-poly geometry mask to alpha channel in normal maps (as complement to the low-poly mask already present in alpha of Color maps) v1.22: ------ * Added support for vertex color maps * Fixed evaluation bug with gradients using bump as input v1.21: ------ * 64-bit version added * Default output directory is now the directory of the lwo file (if available) * Fixed bug loading high-poly normal weighting setting from config file * Fixed default image saver in LW[9] ("Targa Format" was renamed to "LW_TGA_SRC") * Added note to user guide,about bakercfg not being saved if object has no lwo file v1.2: ----- * Added LW[9] (surface-)node support * Added two output map options (Alpha and Reflectivity) * Fixed bug with colored specular ap output (previously ignored if texture was set in "Color") * Added some missing info about output image formats/types to the user guide v1.12: ------ * Added option for angle weighted normals of low-poly geometry and added option to apply weighting when calculating tangent vectors too * Added the normal weighting options for high-poly geometry v1.11: ------ * Added option for area weighted normals of low-poly geometry v1.1: ----- * Added options for normal ap coordinate mapping/swizzling,clear color and renormalization after filtering * Fixed small bug in downsize filtering